Selected Publications
2010-2012
- Analysis of Evaluation-Function Learning
by Comparison of Sibling Nodes. (slides)
Tomoyuki Kaneko and Kunihito Hoki. Advances in Computer Games 13.
- The Global Landscape of Objective Functions for the Optimization of
Shogi Piece Values with Game-Tree Search.
Kunihito Hoki and Tomoyuki Kaneko. Advances in Computer Games 13.
- Infinite Connect-Four is Solved: Draw.
Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki
Kaneko. Advances in Computer Games 13.
- Scalable Distributed Monte-Carlo Tree
Search.
Kazuki Yoshizoe, Akihiro Kishimoto, Tomoyuki Kaneko, Haruhiro
Yoshimoto and Yutaka Ishikawa. In Proceedings of the 4th Symposium on Combinatorial Search
(SoCS'2011), pages 180-187, 2011
- Evaluation of Game Tree Search Methods by Game Records
Takeuchi, S.; Kaneko, T.; Yamaguchi, K.; IEEE Transactions on
Computational Intelligence and AI in Games, 2 (4),
288 - 302, Dec. 2010.
- Parallel Depth First Proof Number Search
T. Kaneko, AAAI2010, pp. 95--100, 2010.
2005-2009
- Evaluation of Monte Carlo Tree Search and the Application to Go
S. Takeuchi, T. Kaneko and K. Yamaguchi, CIG08, pages 191--198, 2008.
("This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." )
- Visualization and Adjustment of Evaluation Functions Based on
Evaluation Values and Win Probability
S. Takeuchi, T. Kaneko, K. Yamaguchi and S. Kawai,
AAAI07, pages 858-863, 2007.
- Dual Lambda Search and Shogi Endgames
S. Soeda, T. Kaneko, T. Tanaka.
Advances in Computer Games
(2006)
Springer-Verlag LNCS 4250, pages 126-139.
- H. Yoshimoto, K. Yoshizoe, T. Kaneko, A. Kishimoto, and K. Taura: Monte Carlo Go Has a Way to Go, Twenty-First National Conference on Artificial Intelligence (AAAI-06), pages 1070-1075, 2006
- Enhancement of Dual Lambda Search
S. Soeda, T. Kaneko, T. Tanaka.
The 10th Game Programming Workshop (2005) pp. 150--153
2000-2004
- Towards Evaluation of Shogi Endgames with Speed of Attack
S. Soeda, T. Kaneko, T. Tanaka.
The 9th Game Programming Workshop (2004) pp. 125-128
-
Automated Identification of Patterns in Evaluation Functions for General Game Players,
T. Kaneko, K. Yamaguchi and S. Kawai,
Advances in Computer Games Many Games, Many Challenges, published by Kluwer Academic
Publishers/Boston, copyright 2004 by IFIP, (2003) pp. 279-298
-
Pattern Selection Problem for Automatically Generating Evaluation Functions For General Game Player,
T. Kaneko, K. Yamaguchi and S. Kawai,
The Seventh Game Programming Workshop (IPSJ Symposium Series)
17 (2002) pp. 28-35
- T. Kaneko, K. Yamaguchi and S. Kawai. Automatic Feature Construction and Optimization for General Game Player,
Proceedings of Game Programming Workshop 2001 (GPW2001),
pp. 25-32, Hakone, Japan, October 2001.
gzipped postscript |
pdf
- T. Kaneko, K. Yamaguchi and S. Kawai.
Compiling
Logical Features into Specialized State-Evaluators by Partial
Evaluation, Boolean Tables and Incremental Calculation.
Proceedings of the 6th Pacific Rim International Conference on
Artificial Intelligence (PRICAI2000), Springer LNAI 1886, pages
72-82, Melbourne, Australia, August/September 2000.
gzipped postscript
| pdf
© Springer-Verlag
Tomoyuki Kaneko
kaneko@graco.c.u-tokyo.ac.jp