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Hideki Todo, Ph.D.

Assistant Professor
School of Media Science,
Tokyo University of Technology

toudouhk (at) stf.teu.ac.jp
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What's new

- 2016.12. 2: “Estimating reflectance and shape of objects from a single cartoon-shaded image” was accepted as Computational Visual Media Journal Paper.
- 2016.10.12: “Reflectance and Shape Estimation for Cartoon Shaded Objects” was presented in Pacific Graphics 2016 Short Paper.
- 2016. 9. 2: Web site renewal.
- 2016. 8.31: “Reflectance and Shape Estimation for Cartoon Shaded Objects” was accepted as Pacific Graphics 2016 Short Paper.

About me

I am an Assistant Professor at the School of Media Science at the Tokyo University of Technology.

I received my Ph.D. from the University of Tokyo in November 2013, under the supervision of Prof. Takeo Igarashi. My work experience also includes a researcher for Japanese animation studio OLM Digital, Inc. for two years.

My research interests lie in the field of computer graphics in general, particularly Non-Photorealistic Rendering (NPR).

  • Keywords: Stylized Rendering, Character Animation, User Interaction, Image Analysis.
  • Projects


    InverseToon
    Estimating reflectance and shape of objects from a single cartoon-shaded imag
    Computational Visual Media, Pacific Graphics 2016 Short Paper
    LitSphere Lit-Sphere extension for artistic rendering
    The Visual Computer (CGI 2013)
    LDMB A Practical Approach to Direct Manipulation Blendshapes
    Journal of Graphics Tools 2012
    MechaToon Stylized Lighting for Cartoon Shader
    The Journal of Computer Animation and Virtual World
    (CASA 2009)

    ShadePainter LoCoStySh:Locally Controllable Stylized Shading
    ACM Transactions on Graphics (SIGGRAPH 2007)

    Publications

    International Journal


  • Hideki Todo, Yasushi Yamaguchi , “Estimating reflectance and shape of objects from a single cartoon-shaded image”, Computational Visual Media (2016), pp. 1-11.
  • Hideki Todo, Ken Anjyo, Shun'ichi Yokoyama , “Lit-Sphere extension for artistic rendering”, The Visual Computer, Volume 29, Issue 6 (2013), pp. 473-480.
  • Ken Anjyo, Hideki Todo, J.P. Lewis , “A Practical Approach to Direct Manipulation Blendshapes”, Journal of Graphics Tools, Volume 16, Issue 3 (August 2012), pp.160-176.
  • Hideki Todo, Ken Anjyo, Takeo Igarashi , “Stylized Lighting for Cartoon Shader”, The Journal of Computer Animation and Virtual World, Volume 20, issue 2-3 (June 2009), pp.143-152.
  • Hideki Todo, Ken Anjyo, William Baxter, Takeo Igarashi , “Locally Controllable Stylized Shading”, ACM Transactions on Graphics Volume 26, Issue 3, Article No.17 (SIGGRAPH2007, August 5-9 2007, San Diego, USA).

  • International Conference

  • Hideki Todo, Yasushi Yamaguchi , “Reflectance and Shape Estimation for Cartoon Shaded Objects”, Pacific Graphics 2016 Short Paper, Okinawa, Japan, October 2016 (to appear).
  • Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi , “Controllable Region via Texture Projection for Stylized Shading”, VRCAI 2015, Kobe, Japan, October 2015.
  • Muhammad Arief, Hideki Todo, Kunio Kondo, Koji Mikami, Yasushi Yamaguchi , “Practical Region Control in Projective Texture for Stylized Shading”, SIGGRAPH ASIA 2014 Poster, Shenzhen, December 2014.
  • Ryohei Tanaka, Yuki Morimoto, Hideki Todo, Tokiichiro Takahashi , “Parametric Stylized Highlight for Character Animation Based on 3D Scene Data”, SIGGRAPH 2014 Poster, Vancouver, August 2014.
  • Hideki Todo, Ken Anjyo , “Hybrid Framework for Blendshape Manipulations”, SIGGRAPH ASIA 2011 Poster, Hong Kong, December 2011.
  • Shun'ichi Yokoyama, Hideki Todo, Ken Anjyo , “Light-based Mapping for Non-photorealistic Rendering”, Forum Math-for-Industry 2011, Hawaii, October 2011. Best Poster Award.

  • Thesis

  • Hideki Todo, Takeo Igarashi , “Artist-friendly Framework for Stylized Rendering”, Ph.D thesis, Department of Computer Science, The University of Tokyo, 2013

  • Research collaborations

    Awards

  • The 22nd Digital Contents Grand Prix Technical Achievement Award: “LoCoStySh (Locally Controllable Stylized Shading)”
    OLM Digital, Inc. (Ken Anjyo, Yosuke Katsura, William Baxter), The University of Tokyo (Hideki Todo, Takeo Igarashi)
    Digital Content Association of Japan, October 2007
  • Teaching

    Coding

    Python Introduction for CG Software Development Python Introduction for CG Software Development (Python)
    Brief introduction for Python Development (OpenCV, GUI, etc.) [Japanese]
    Palette Selection Palette Selection (Python)
    Simple python demo: “Palette-based Photo Recoloring” [Chang et al. 2015]
    SOM for Color Manifolds SOM for Color Manifolds (Python)
    Simple python demo: “Data-driven Color Manifolds” [Nguyen et al. 2015]
    NPR Shaders NPR Shaders (Maya CgFX)
    Simple NPR shader demos: “Lit-Sphere” [Sloan et al. 2001] and “X-Toon” [Barla et al. 2006]

    Links